"use strict";
cc._RF.push(module, 'b74f4JQtDVCOYrMMcDs1CN1', 'AppDef');
// Script/Core/AppDef.ts

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.PLAYER_INFO = exports.GAME_STATE = exports.SCENE_TYPE = exports.WEAPON_TYPE = exports.PLAYER_TYPE = exports.version = void 0;
exports.version = "0.1";
var PLAYER_TYPE;
(function (PLAYER_TYPE) {
    PLAYER_TYPE[PLAYER_TYPE["My"] = 0] = "My";
    PLAYER_TYPE[PLAYER_TYPE["Enumy"] = 1] = "Enumy";
})(PLAYER_TYPE = exports.PLAYER_TYPE || (exports.PLAYER_TYPE = {}));
var WEAPON_TYPE;
(function (WEAPON_TYPE) {
    WEAPON_TYPE[WEAPON_TYPE["My"] = 0] = "My";
    WEAPON_TYPE[WEAPON_TYPE["Enumy"] = 1] = "Enumy";
})(WEAPON_TYPE = exports.WEAPON_TYPE || (exports.WEAPON_TYPE = {}));
var SCENE_TYPE;
(function (SCENE_TYPE) {
    SCENE_TYPE["HALL"] = "HallScene";
    SCENE_TYPE["ROOM"] = "RoomScene";
    SCENE_TYPE["GAME"] = "MainScene";
})(SCENE_TYPE = exports.SCENE_TYPE || (exports.SCENE_TYPE = {}));
var GAME_STATE;
(function (GAME_STATE) {
    GAME_STATE["Hall"] = "Hall";
    GAME_STATE["Room"] = "Room";
    GAME_STATE["Login"] = "Login";
    GAME_STATE["Game"] = "Game";
})(GAME_STATE = exports.GAME_STATE || (exports.GAME_STATE = {}));
var PLAYER_INFO = /** @class */ (function () {
    function PLAYER_INFO() {
        this.name = "";
    }
    return PLAYER_INFO;
}());
exports.PLAYER_INFO = PLAYER_INFO;

cc._RF.pop();